

Quake 4 multiplayer delayed movement free#
There will be a limited number of vehicles on each map.īeside the basic Quake 4 Gametypes like Free for all we have two new major Gametypes. You can also get new vehicles if your commander allows it. They will drop big supply crates with healthpacks or ammo to resupply your troops.

You can see the Transnode in action if you take a look at the UAC:W Teaser.ĭropships and Air support can be called in by certain playerclasses or stations. We coded a special effect to let the player see where he will end. Transnodes are basically Teleporters between two points which work one-way. If the player can't catch a vehicle he will be able to use Transnodes. But you can be a smart one and take a quick ride to the next Domination with the fast Buggy and capture the postion. Transport your soldiers with the APC or conquer an enemy stronghold with the powerful Aegis Antigrav tank. Our three vehicles will let you cross the battlefields fast and hit your enemy hard. The Vehicles are another component in the UAC:W battlefields. He can scan for Enemies and of course secure open areas with his long range sniper rifle. We don't want an overcrowded class-system like in many fortress clones but a few Specialists for your virtual Platoon.Īn Example: The Sniper will not only kill players with his sniper rifle and get faster movement.He will also be able to call Dropships with additional ammunition and weaponry. Our Classes will add a tactical note to UAC:W. UAC:Warfare will add a lot of new stuff into the Multiplayerpart which will be a lot of fun for the players. We now have a rock-solid base for our planned features. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch.
Quake 4 multiplayer delayed movement code#
Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players.

UAC:Warfare started as a DooM³ Modification back in 2004/2005. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. Our Modification will enhance the vanilla Quake IV with additional and changed elements. UAC:Warfare is a Modification for Quake IV made by Raven Software.
